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Sean Teo
Sean Teo
Rigging Artist / Character TD
Los Angeles, United States

About

I am a motivated Character Technical Artist who aims to create appealing and advanced CG characters from both artistic and technical standpoints. Experienced with rigging, cloth/hair simulation, Python scripting, and video-game engines.

Software proficiency

Maya
Maya
ZBrush
ZBrush
Blender
Blender
Houdini
Houdini
Unity
Unity
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Premiere
Premiere
Arnold
Arnold
Python
Python

Reel

Productions

    • Video Game
      Meta Horizon Worlds (Avatars 2.0)
    • Year
      2024
    • Role
      Technical Artist
    • Company
      Meta
    • Video Game
      Ark: Survival Ascended
    • Year
      2023
    • Role
      Character Technical Artist
    • Company
      Studio Wildcard
    • Video Game
      The Last of Us Part 2 Remastered
    • Year
      2023
    • Role
      Character TD
    • Company
      PlayStation Visual Arts
    • Video Game
      The Last of Us Part 1
    • Year
      2022
    • Role
      Character TD
    • Company
      PlayStation Visual Arts
    • Commercial / Advertisement
      Apex Legends: Escape Trailer
    • Year
      2021
    • Role
      Rigger/Technical Animator
    • Company
      Psyop
    • Commercial / Advertisement
      Clash of Clans 9th Clashiversary Trailer
    • Year
      2021
    • Role
      Technical Animator
    • Company
      Psyop

Experience

  • Technical Artist at Meta
    Los Angeles, US
    May 2024 - Present

    Collaborated with cross-functional teams to ensure that character assets for Meta's Avatars 2.0 update aligned with visual fidelity and performance standards. Provided technical support for art and animation tools as part of Reality Lab's Avatars team.

  • Character Technical Artist at Studio Wildcard
    Los Angeles, US
    November 2023 - May 2024

    Responsible for rigging and physics simulations for character assets and props featured in ARK: Survival Ascended. These tasks additionally involves blueprint implementation and Python scripting in Unreal Engine 5, as well as geometry processing in Houdini. I contributed to expansions such as Scorched Earth, The Center, and Bob's Tall Tales.

  • Character TD at PlayStation Visual Arts
    San Diego, US
    February 2022 - September 2023

    Maintained rigs for a wide range of characters on The Last of Us Part 1. Set up and enhanced hair and cloth simulation for cut-scenes and gameplay. Collaborated with programmers to implement additional assets to function as intended in Naughty Dog's proprietary game engine.

  • Rigger at Psyop
    Los Angeles, US
    June 2021 - September 2021

    Involved with rigging and technical animation for cinematic trailers and TV commercials.

  • 3D Artist at Graph Studio
    Malaysia
    August 2020 - October 2020

    In charge of rigging, animation, and rendering for characters to appear in TV commercials while producing 3D artworks for pre-production.

  • Rigging Artist at Illusionist Animation Studio
    Malaysia
    March 2018 - December 2018

    Specialized in Rigging but also worked on Hair and Cloth Simulation for multiple projects. I also helped with technical problem solving between different departments and pipeline workflow.

  • Stop Motion Animator at Graph Studio
    Malaysia
    February 2018 - February 2018

    Animated physical puppets for a Wall's Cornetto commercial which can be seen on YouTube and selected cinemas.

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